Research Scientist Intern, Physics-based Simulation, Mesh Processing for Avatars

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๐Ÿ“ Zurich, Switzerland

Scraped: Yesterday

This internship is located in Zurich, Switzerland.

Responsibilities:

  • Investigate, design and develop novel algorithms in areas such as full body, cloth and hair modeling, simulation and animation.
  • Prototyping, building and analysis of experimental systems.
  • Design and execution of algorithms.
  • Collaboration with and support of other researchers across various disciplines.
  • Communication of research agenda, progress and results.

Minimum Qualifications:

  • Currently has, or is in the process of obtaining a PhD in Computer Vision, Graphics, Machine Learning, Robotics, or related field.
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment.
  • Experience with computer vision, 3D geometry, character animation and linear algebra.
  • 2+ years of experience with C, C++, and/or Python.

Preferred Qualifications:

  • Intent to return to degree-program after the completion of the internship.
  • 2+ years of experience with developing models for physics-based simulation, 3D geometry reconstruction, robotics, non-rigid deformation, shape representation, numerical optimization, deep learning.
  • Proven track record of achieving results as demonstrated in accepted papers at top journals and conferences.
  • Interpersonal skills: cross-group and cross-culture collaboration.

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