Google
Software Engineer III, Full Stack, Pixel Graphics
Found: November 14, 2025
This role is based in Warsaw, Poland.
Responsibilities:
- Develop GPU graphics and compute technologies spanning the full GPU software stack.
- Seek general solutions to problems, minimizing application or device-specific workarounds.
- Evaluate and bring-up devices and work with product and engineering teams.
- Debug sophisticated user mode and kernel mode problems.
- Advise leadership on performance and feature opportunities in graphics software.
Minimum qualifications:
- Bachelor’s degree or equivalent practical experience.
- 2 years of experience with software development in one or more programming languages or 1 year with an advanced degree.
- 2 years of experience with full-stack development including Java, Python, Golang, or C++ and front-end experience with JavaScript, TypeScript, HTML, CSS.
Preferred qualifications:
- Master's degree or PhD in Computer Science or related fields.
- Experience developing and debugging native code on Android.
- Experience with low-level graphics API code and GPU-accelerated applications.
- Knowledge of OpenGL ES, Vulkan, or OpenCL APIs.