Google
Software Engineer III, Embedded, Pixel Graphics
Found: December 2, 2025
This role is based in Warsaw, Poland.
Responsibilities:
- Develop GPU graphics and compute technologies spanning the full GPU software stack.
- Seek general solutions to problems, minimizing application or device-specific workarounds.
- Evaluate and bring-up devices and work with product and engineering teams.
- Debug sophisticated user mode and kernel mode problems.
- Advise leadership on performance and feature opportunities in graphics software.
Minimum qualifications:
- Bachelor’s degree or equivalent practical experience.
- 2 years of experience with software development in one or more programming languages or 1 year of experience with an advanced degree.
- 2 years of experience with full-stack development across back end and front end technologies.
Preferred qualifications:
- Experience writing low-level graphics API code.
- Experience with C or C++.
- Experience analyzing GPU-accelerated applications.
- Experience in writing or contributing to graphics drivers.
- Knowledge of OpenGL ES, Vulkan, or OpenCL APIs.