Apple
AR/VR Software Development Engineer, Vision Products Software
Found: May 6, 2026
This role is based in London, England, United Kingdom.
Responsibilities:
Join the RealityKit framework team to build character animation systems for Apple's spatial computing platform. Design and implement animation runtime systems including skeletal animation pipelines, blend trees, inverse kinematics solvers, and procedural motion techniques.
Minimum Qualifications:
- Proven industry experience in animation systems, game engines, or related fields
- BS in Computer Science, Computer Graphics, or equivalent degree/experience
- Strong knowledge of C++ and real-time animation architectures
- Solid understanding of 3D mathematics (linear algebra, quaternions, transforms)
Preferred Qualifications:
- Excellent communication skills for cross-functional collaboration
- Experience implementing skeletal animation, state machines, or blend systems
- Hands-on experience with AR/VR animation challenges