AR/VR Software Development Engineer, Vision Pro

Apple logo Apple

📍 London

Scraped: Today

This role is based in London, England.

Responsibilities:

Design and implement animation runtime systems including skeletal animation pipelines, blend trees, inverse kinematics solvers, and procedural motion techniques.

Your work will impact how characters move and react in mixed reality environments.

Minimum Qualifications:

  • Proven industry experience in animation systems, game engines, or related fields
  • BS in Computer Science, Computer Graphics, or equivalent degree/experience
  • Strong knowledge of C++ and real-time animation architectures
  • Solid understanding of 3D mathematics (linear algebra, quaternions, transforms)

Preferred Qualifications:

  • Excellent communication skills for cross-functional collaboration
  • Experience implementing skeletal animation, state machines, or blend systems
  • Hands-on experience with AR/VR animation challenges

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